10+ years building the invisible infrastructure that keeps millions of players connected — game servers, distributed systems, live ops. I led the backend migration of a match-3 casual game from single-player to online; it went on to generate ¥600M+ revenue.
Experienced across merge, simulation, idle RPG, and card games. I care about stability and long-term maintainability more than shipping fast and breaking things. Code should be honest about what it does.
Away from the terminal: father of two boys, converting coffee and lost sleep into server uptime. Trying to be present in both worlds.
10 余年深耕游戏后端,搭建让数百万玩家稳定在线的底层基础设施——游戏服务器、分布式系统、线上运维。曾主导一款三消休闲游戏从单机到联网的后端架构迁移,项目最终流水超 6 亿元。
涵盖合并、模拟经营、挂机 RPG、卡牌等多类品类。比起快速交付,我更在意系统的稳定性与长期可维护性——代码应该诚实地表达它自己在做什么。
离开屏幕的时候:两个男孩的父亲,用咖啡和睡眠换服务器在线率。努力在两个世界里都真正在场。
A personal reading log — tracking books finished, notes on what stuck, and a slow-growing record of what I've learned. Built to last, not to impress.
个人阅读记录——追踪读完的书、留下触动的笔记,慢慢积累所学所得。为自己而建,不为展示。
Open to paid consulting on game backend architecture & engineering. 欢迎就游戏后端架构与工程进行付费咨询。
i@luojie.dev